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My Yu-Gi-Oh Hybrid Fanfic Season 9 Part 2's Episode Cards

Inzektor Weevil (Part 3)
Turn 15: Weevil Underwood
Doom Dozer

EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Insect / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 2 Insect monsters from your Grave. 3. Sends the top card of the opponent's Deck to the Grave if it deals them Battle Damage.
More info: https://yugipedia.com/wiki/Doom_Dozer
Turn 15: Missy
Zekt Conversion

TRAP / Normal Trap
1. Blocks an attack from an attacking monster the opponent controls on a face-up "Inzektor" monster you control. 2. Equips your attacked monster to the opponent's monster and gives you control of the opponent's monster.
More info: https://yugipedia.com/wiki/Zekt_Conversion
Inzektor Weevil (Part 2)
Turn 7: Weevil Underwood
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Polymerization
Turn 7: Weevil Underwood
Inzektor Dragonfly

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can Special Summon 1 "Inzektor" monster from your Deck to your field if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3.
More info: https://yugipedia.com/wiki/Inzektor_Dragonfly
Turn 7: Weevil Underwood
Inzektor Hornet (Equipped via Inzektor Dragonfly)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster.
More info: https://yugipedia.com/wiki/Inzektor_Hornet
Turn 7: Weevil Underwood
Verdant Sanctuary

SPELL / Continuous Spell
Lets the controller of an Insect monster that was destroyed and sent to the Grave add 1 Insect monster from their Deck to their hand with the same Level as the destroyed monster's.

More info: https://yugipedia.com/wiki/Verdant_Sanctuary
Turn 8: Missy
Howling Insect

DARK / Effect Monster / Level 3 / ATK 1200 / DEF 13s00
(Insect / Effect)
Can Special Summon 1 Insect monster with 1500 or less ATK from your Deck to your field if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Howling_Insect
Turn 9: Weevil Underwood
Inzektor Hornet

DARK / Effect Monster / Level 3 / ATK 500 / DEF 200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster.
More info: https://yugipedia.com/wiki/Inzektor_Hornet
Turn 9: Weevil Underwood
Inzektor Wasp (via its effect)

DARK / Effect Monster / Level 3 / ATK 600 / DEF 800
(Insect / Tuner / Effect)
Can be Special Summoned from your hand to your field if you control an "Inzector" monster.
Card image: Coming Soon!
Turn 9: Weevil Underwood
Inzektor Bumblebee

DARK / Synchro Monster / Level 6 / ATK 2200 / DEF 1200
(Insect / Synchro / Effect)
1 "Inzektor" Tuner + 1+ non-Tiuner monsters
1. Can equip itself with 1 "Inzektor" monster previously equipped to a monster you control once per turn. 2. Can't be targeted by Spell Cards.

Card image: Coming Soon!
Turn 9: Weevil Underwood
Inzektor Hornet (Equipped via Inzektor Bumblebee)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster.
More info: https://yugipedia.com/wiki/Inzektor_Hornet
Turn 10: Missy
Inzektor Centipede

DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can add 1 "Inzektor" card from your Deck to your hand if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3.
More info: https://yugipedia.com/wiki/Inzektor_Centipede
Turn 10: Missy
Creature Swap

SPELL / Normal Spell
Swaps control of 1 monster you control with 1 monster the opponent controls.
More info: https://yugipedia.com/wiki/Creature_Swap
Turn 10: Missy
Inzektor Giga-Mantis (Equipped via Inzektor Centipede)

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Insect / Effect)
1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn.
More info:
https://yugipedia.com/wiki/Inzektor_Giga-Mantis
Turn 11: Weevil Underwood
Eradicating Aerosol

SPELL / Normal Spell
Destroys 1 Insect monster on the field.

More info: https://yugipedia.com/wiki/Eradicating_Aerosol_(anime)
Turn 12: Missy
Inzektor Ant

DARK / Effect Monster / Level 3 / ATK 200 / DEF 600
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Raises the Level of a monster it's equipped to by 3. 3. Gives the equipped monster ATK and DEF equal to this card's. 4. Can prevent the equopped monster's destruction by destroying itself if equipped.
More info: https://yugipedia.com/wiki/Inzektor_Ant
Turn 12: Missy
Inzektor Giga-Mantis (Equipped via Inzektor Ant)

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Insect / Effect)
1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn.
More info:
https://yugipedia.com/wiki/Inzektor_Giga-Mantis
Turn 13: Weevil Underwood
Inzektor Firefly

DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Can look at all Set cards the opponent controls if an "Inzektor" monster is equipped to it. 3. Raises the equipped monster's Level by 1 if equipped. 4. Raises the equipped monster's ATK and DEF by this card's if equipped.
More info: https://yugipedia.com/wiki/Inzektor_Firefly
Turn 13: Weevil Underwood
Inzektor Hornet (Equipped via Inzektor Firefly)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster.
More info: https://yugipedia.com/wiki/Inzektor_Hornet
Turn 14: Missy
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Polymerization
Turn 14: Missy
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 14: Missy
Inzektor Giga-Mantis (via Monster Reborn)

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Insect / Effect)
1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn.
More info:
https://yugipedia.com/wiki/Inzektor_Giga-Mantis
Inzektor Weevil (Part 1)
Turn 1: Missy
Armageddon Knight

DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Can send
1 DARK monster from your Deck to the Grave if Normal Summoned.
More info: https://yugipedia.com/wiki/Armageddon_Knight
Turn 2: Weevil Underwood
Inzektor Centipede

DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can add 1 "Inzektor" card from your Deck to your hand if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3.
More info: https://yugipedia.com/wiki/Inzektor_Centipede
Turn 3: Missy
Inzektor Dragonfly

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can Special Summon 1 "Inzektor" monster from your Deck to your field if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3.
More info: https://yugipedia.com/wiki/Inzektor_Dragonfly
Turn 3: Missy
Inzektor Giga-Mantis (Equipped via Inzektor Dragonfly)

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Insect / Effect)
1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn.
More info:
https://yugipedia.com/wiki/Inzektor_Giga-Mantis
Turn 3: Missy
Insect Barrier

SPELL / Continuous Spell
Prevents Insect monsters the opponent controls from attacking.
More info: https://yugipedia.com/wiki/Insect_Barrier
Turn 4: Weevil Underwood
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Weevil Underwood
Inzektor Centipede (via Monster Reborn)

DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can add 1 "Inzektor" card from your Deck to your hand if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3.
More info: https://yugipedia.com/wiki/Inzektor_Centipede
Turn 4: Weevil Underwood
Inzektor Axe - Zektahawk

SPELL / Equip Spell
1. Equips only to an "Inzektor" monster and gives it 1000 ATK. 2. Prevents the opponent from activating Spell or Trap Cards if the equipped monster attacks.

More info: https://yugipedia.com/wiki/Inzektor_Axe_-_Zektahawk
Turn 4: Weevil Underwood
Inzektor Hornet

DARK / Effect Monster / Level 3 / ATK 500 / DEF 200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster.
More info: https://yugipedia.com/wiki/Inzektor_Hornet
Turn 4: Weevil Underwood
Variable Form

TRAP / Continuous Trap
Activates 1 effect below.
● Equips 1 face-up "Inzektor" monster you control with one other face-up "Inzektor" monster you control.
● Special Summons 1 "Inzektor" monster you control that's an Equip Card to your field in Defense Mode.

More info: https://yugipedia.com/wiki/Variable_Form
Turn 5: Missy
Inzektor Dragonfly (via Inzektor Giga-Mantis)

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can Special Summon 1 "Inzektor" monster from your Deck to your field if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3.
More info: https://yugipedia.com/wiki/Inzektor_Dragonfly
Turn 6: Missy
Inzektor Hopper

DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1400
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2. Raises the Level of a monster it's equipped to by 4. 3.
Lets a monster it's equipped to attack directly by sending itself to the Grave, but prevents your other monsters from attacking that turn.
More info: https://yugipedia.com/wiki/Inzektor_Hopper
Turn 6: Missy
Inzektor Hornet (Equipped via Inzektor Hopper)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 200
(Insect / Effect)
1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn.
2.
Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster.
More info: https://yugipedia.com/wiki/Inzektor_Hornet
Turn 6: Weevil Underwood
Inzektor Gauntlet

TRAP / Normal Trap
Activates 1 effect below.
1. Equips to 1 face-up "Inzektor" monster you control and gives it 1000 DEF. 2. Prevents the equipped monster's destruction by the opponent's effects.

More info: https://yugipedia.com/wiki/Inzektor_Gauntlet
Turn 6: Missy
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 6: Missy
Inzektor Sword - Zektkaliber

SPELL / Equip Spell
1. Equips only to an "Inzektor" monster and gives it 800 ATK and DEF. 2. Returns 1 "Inzektor" monster from your Grave to your hand if sent to the Grave while face-up.

More info: https://yugipedia.com/wiki/Inzektor_Sword_-_Zektkaliber
Ojama Country (Part 2)
Turn 9: Chazz Princeton
Resonance Device (as a Continuous effect)

SPELL / Normal Spell
Makes the Level of 1 monster you control match the Level 1 other monster you control with the same Type and Attribute until the End Phase.
More info: https://yugipedia.com/wiki/Resonance_Device
Turn 10: Rogue
Worm Millidith (Set in Defense Mode)

LIGHT / Effect Monster / Level 4 / ATK 400 / DEF 1600
(Reptile / Flip / Effect)
FLIP: 1. Can equip to 1 monster the opponent controls. 2. Deals the monster's controller 400 damage at their Standby Phases.
More info: https://yugipedia.com/wiki/Worm_Millidith
Turn 11: Chazz Princeton
Ojama Blue

LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Effect)
Can add 2 "Ojama" cards from your Deck to your hand if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Ojama_Blue
Ojama Country (Part 1)
Turn 1: Chazz Princeton
Ojama Red

LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Effect)
Can Special Summon up to 4 "Ojama" monsters from your hand to your field in Attack Mode if Normal Summoned.
More info: https://yugipedia.com/wiki/Ojama_Red
Turn 2: Rogue
Tribe-Infecting Virus

WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Aqua / Effect)
Can declare a Monster Type by discarding 1 card, then destroy all monsters of that Type on the field.
More info: https://yugipedia.com/wiki/Tribe-Infecting_Virus
Turn 3: Chazz Princeton
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 3: Chazz Princeton
Ojama Knight

LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 2500
(Beast / Fusion / Effect)
2 "Ojama" monsters
Prevents up to 2 of the opponent's unoccupied Monster Zones from being used.
More info: https://yugipedia.com/wiki/Ojama_Knight
Turn 3: Rogue
Curse of Anubis

TRAP / Normal Trap
Changes all Effect Monsters on the field to Defense Mode, makes their DEF 0 and prevents them from changing battle positions.
More info: https://yugipedia.com/wiki/Curse_of_Anubis
Turn 4: Rogue
Infected Mail

SPELL / Continuous Spell
Lets 1 Level 4 or lower monster you control attack the opponent directly once per turn, but sends it to the Grave after the Battle Phase.

More info: https://yugipedia.com/wiki/Infected_Mail
Turn 4: Rogue
Tribe-Shocking Virus

WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Thunder / Effect)
Can banish 1 monster in your hand once per turn, then destroy all face-up monsters of that Type on the field.
More info: https://yugipedia.com/wiki/Tribe-Shocking_Virus
Turn 4: Chazz Princeton
Zero Gravity

TRAP / Normal Trap
Changes the battle positions of all face-up monsters on the field.
More info: https://yugipedia.com/wiki/Zero_Gravity
Turn 5: Chazz Princeton
Ojama Green

LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Normal)
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
More info: https://yugipedia.com/wiki/Ojama_Green
Turn 6: Rogue
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Rogue
Tribe-Infecting Virus (via Monster Reborn)

WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Aqua / Effect)
Can declare a Monster Type by discarding 1 card, then destroy all monsters of that Type on the field.
More info: https://yugipedia.com/wiki/Tribe-Infecting_Virus
Turn 7: Chazz Princeton
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Polymerization
Turn 7: Chazz Princeton
Ojama Purple

LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Beast / Tuner / Effect)
Can change the Level of all face-up "Ojama" monsters you control to 3 once per turn.
Card image: Coming Soon!
Turn 7: Chazz Princeton
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Chazz Princeton
Ojama Knight (via Monster Reborn)

LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 2500
(Beast / Fusion / Effect)
2 "Ojama" monsters
Prevents up to 2 of the opponent's unoccupied Monster Zones from being used.
More info: https://yugipedia.com/wiki/Ojama_Knight
Turn 7: Chazz Princeton
Ojama Prism Ray

LIGHT / Synchro Monster / Level 8 / ATK 0 / DEF 4000
(Beast / Synchro / Effect)
"Ojama Purple"+ 1+ non-Tuner monsters
1. Prevents "Ojama" monsters you control from being destroyed in battle. 2. Prevents other monsters you control from being attacked if in Attack Mode.
Card image: Coming Soon!
Turn 8: Rogue
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Polymerization
Turn 8: Rogue
Lava Golem

FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 monsters they control. 3. Prevents your Normal Summon or Set the turn it's Special Summoned. 4. Deals its controller 1000 damage at their Standby Phases.
More info: https://yugipedia.com/wiki/Lava_Golem
Turn 8: Rogue
Mask of Restrict

TRAP / Continuous Trap
Prevents players from Tributing cards.
More info: https://yugipedia.com/wiki/Mask_of_Restrict
Turn 8: Rogue
Level Limit - Area B

SPELL / Continuous Spell
Changes face-up Level 4 or higher monsters on the field to Defense Mode.

More info: https://yugipedia.com/wiki/Level_Limit_-_Area_B
Gladiator Proving Ground (Part 4)
Turn 13: Heraklinos
Gladiator Proving Ground

SPELL / Normal Spell
Adds 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.

More info: https://yugipedia.com/wiki/Gladiator_Proving_Ground
Turn 13: Heraklinos
Gladiator Beast Darius

EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300
(Beast-Warrior / Effect)
1. Can revive 1 "Gladiator Beast" monster from your Grave to your field without its effects if Special Summoned to your field with a "Gladiator Beast" monster's effect, but shuffles it into the Deck if this card leaves the field. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Darius".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Darius
Turn 13: Heraklinos
Gladiator Beast Essedarii

EARTH / Fusion Monster / Level 5 / ATK 2500 / DEF 1400
(Beast / Fusion / Effect)
2 "Gladiator Beast" monsters
First Special Summoned from your Extra Deck to your field by shuffling the above monsters into your Deck without "Polymerization".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Essedarii
Turn 13: Heraklinos
Gladiator Beast's Battle Monica

SPELL / Equip Spell
1. Equips only to a "Gladiator Beast" monster. 2. Prevents that monster's destruction in battle. 3. Returns itself from your Grave to your hand if sent to the Grave when the equipped monster shuffles itself into the Deck.

More info: https://yugipedia.com/wiki/Gladiator_Beast's_Battle_Manica
Turn 14: Jaden Yuki
Fifth Hope

SPELL / Normal Spell
You draw 2 cards by shuffling 5 "Elemental HERO" cards from your Grave into your Deck (or draw 3 cards instead if you had no other cards on your field or in your hand at activation).

More info:
https://yugipedia.com/wiki/Fifth_Hope
Turn 14: Jaden Yuki
Elemental HERO Neos (via Skyscraper 2 - Hero City)

LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
More info: https://yugipedia.com/wiki/Elemental_HERO_Neos
Turn 14: Jaden Yuki
Neo-Spacian Grand Mole

EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)
Can return itself and a monster it battles with to the hand at the start of the Damage Step.
More info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole
Turn 15: Heraklinos
Gladiator Beast Hoplomus

EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100
(Rock / Effect)
1. Makes its original DEF 2400 if Special Summoned to your field with a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Hoplomus".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Hoplomus
Turn 16: Jaden Yuki
Neo-Spacian Grand Mole

EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)
Can return itself and a monster it battles with to the hand at the start of the Damage Step.
More info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole
 
Turn 1: Chazz Princeton
Ojama Country

SPELL / Field Spell
1. Can revive 1 "Ojama" monster from your Grave to your field once per turn by sending 1 "Ojama" card from your hand to the Grave. 2. Swaps the ATK and DEF of all monsters on the field if you control an "Ojama" monster.

More info: https://yugipedia.com/wiki/Ojama_Country
Gladiator Proving Ground (Part 3)
Turn 6: Heraklinos
Indomitable Gladiator Beast

SPELL / Quick-Play Spell
1. Gives 1 face-up "Gladiator Beast" monster you control 500 ATK until the End Phase.
2. Can return itself to your hand by shuffling 2 "Gladiator Beast" cards from your Grave into your Deck.

More info: https://yugipedia.com/wiki/Indomitable_Gladiator_Beast
Turn 7: Jaden Yuki
Elemental HERO Sorcerer (via Skycraper 2 - Hero City)

EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 500
(Warrior / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Can equip itself with 1 Level 4 or lower "Elemental HERO" monster from your Grave once per turn by discarding 1 card.
Card image: Coming Soon!
Turn 7: Jaden Yuki
Card Trooper

EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400
(Machine / Effect)
1. Can declare a number from 1 to 3 once per turn, then sends that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for all cards sent tlo the Grave this way until the turn ends. 3. You draw 1 card if destroyed and sent from your field to your Grave.
More info: https://yugipedia.com/wiki/Card_Trooper
Turn 8: Heraklinos
Gladiator Beast Hoplomus

EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100
(Rock / Effect)
1. Makes its original DEF 2400 if Special Summoned to your field with a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Hoplomus".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Hoplomus
Turn 9: Jaden Yuki
Necro Gardna (via its effect in the Grave)

DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300
(Warrior / Effect)
Can block the next attack from 1 monster the opponent controls during their turn by banishing itself from your Grave.
More info: https://yugipedia.com/wiki/Necro_Gardna
Turn 10: Jaden Yuki
Elemental HERO Woodsman (via Skyscraper 2 - Hero City)

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Warrior / Effect)
Can add 1 "Polymerization" from your Deck or Grave to your hand once per turn at your Standby Phases.
More info: https://yugipedia.com/wiki/Elemental_HERO_Woodsman
Turn 11: Heraklinos
Gladiator Beast Alexander

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 600
(Warrior / Effect)
1. Can't be Special Summoned to your field, except with "Gladiator Beast Dimicari".
2. Not affected by Spell Cards if Special Summoned. 3. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Hoplomus".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Alexander
Turn 12: Jaden Yuki
Elemental HERO Sorcerer (via Skycraper 2 - Hero City)

EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 500
(Warrior / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Can equip itself with 1 Level 4 or lower "Elemental HERO" monster from your Grave once per turn by discarding 1 card.
Card image: Coming Soon!
Turn 12: Jaden Yuki
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.

More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 12: Jaden Yuki
Elemental HERO Neos (via Call of the Haunted)

LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
More info: https://yugipedia.com/wiki/Elemental_HERO_Neos
Gladiator Proving Ground (Part 2)
Turn 3: Heraklinos
Gladiator Beast Laquari (via Gladiator Beast Gyzarus)

FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 400
(Beast-Warrior / Effect)
1. Makes its original ATK 2100 if Special Summoned to your field with a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Laquari".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Laquari
Turn 3: Heraklinos
Gladiator Beast Lanista (via Gladiator Beast Gyzarus)

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Winged Beast / Effect)
1. Banishes 1 "Gladiator Beast" monster from your Grave to gain that monster's name until the End Phase if Special Summoned with the effect of a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Lanista".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Lanista
Turn 4: Jaden Yuki
Elemental HERO Woodsman

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Warrior / Effect)
Can add 1 "Polymerization" from your Deck or Grave to your hand once per turn at your Standby Phases.
More info: https://yugipedia.com/wiki/Elemental_HERO_Woodsman
Turn 4: Jaden Yuki
Hero Ring

TRAP / Normal Trap
1. Equips to 1 Warrior monster on the field with 1500 or less ATK. 2. Prevents that monster from being attacked by monsters the opponent controls with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Hero_Ring
Turn 5: Heraklinos
Gladiator Beast Equeste

WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Winged Beast / Effect)
1. Returns 1 "Gladiator Beast" card from your Grave to your hand if Special Summoned with the effect of a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Equeste".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Equeste
Turn 5: Heraklinos
Gladiator Beast's Battle Halberd

SPELL / Equip Spell
1. Equips only to a "Gladiator Beast" monster. 2. Destroys 1 Spell or Trap Card after the Damage Step if that monster attacks. 3. Returns itself from your Grave to your hand if sent to the Grave when the equipped monster shuffles itself into the Deck.

More info: https://yugipedia.com/wiki/Gladiator_Beast's_Battle_Halberd
Turn 5: Jaden Yuki
Hero Signal

TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Hero_Signal
Turn 5: Jaden Yuki
Elemental HERO Clayman (via Hero Signal)

EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman
Turn 5: Heraklinos
Gladiator Beast Heraklinos

FIRE / Fusion Monster / Level 8 / ATK 3000 / DEF 2800
(Beast-Warrior / Fusion / Effect)
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
1. First Special Summoned from your Extra Deck to your field by shuffling the above monsters into your Deck without "Polymerization". 2. Can negate an activated Spell or Trap Card and destroy it during either player's turn by discarding 1 card.
More info:
https://yugipedia.com/wiki/Gladiator_Beast_Heraklinos
Turn 6: Jaden Yuki
Skyscraper 2 - Hero City

SPELL / Field Spell
Can revive 1 "Elemental HERO" monster from your Grave to your field destroyed in battle and sent to the Grave once per turn at your Main Phase.

More info: https://yugipedia.com/wiki/Skyscraper_2_-_Hero_City
Turn 6: Jaden Yuki
Elemental HERO Woodsman (via Skysraper 2 - Hero City)

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Warrior / Effect)
Can add 1 "Polymerization" from your Deck or Grave to your hand once per turn at your Standby Phases.
More info: https://yugipedia.com/wiki/Elemental_HERO_Woodsman
Turn 6: Jaden Yuki
Elemental HERO Knight

EARTH / Effect Monster / Level 2 / ATK 700 / DEF 700
(Warrior / Tuner / Effect)
Can't be attacked by monsters with 1500 or less ATK.
Card image: Coming Soon!
Turn 6: Jaden Yuki
Elemental HERO Sorcerer

EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 500
(Warrior / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Can equip itself with 1 Level 4 or lower "Elemental HERO" monster from your Grave once per turn by discarding 1 card.
Card image: Coming Soon!