← Back to Yu-Gi-Oh Content | Return to Index | Forward to Hybrid Fanfic Season 9 Part 3's Episode Cards → |
Learn to play the TCG | Read the episodes |
My Yu-Gi-Oh Hybrid Fanfic Season 9 Part 2's Episode Cards
Inzektor Weevil (Part 3) |
Turn 15: Weevil Underwood Doom Dozer EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Insect / Effect) 1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by banishing 2 Insect monsters from your Grave. 3. Sends the top card of the opponent's Deck to the Grave if it deals them Battle Damage. More info: https://yugipedia.com/wiki/Doom_Dozer |
Turn 15: Missy Zekt Conversion TRAP / Normal Trap 1. Blocks an attack from an attacking monster the opponent controls on a face-up "Inzektor" monster you control. 2. Equips your attacked monster to the opponent's monster and gives you control of the opponent's monster. More info: https://yugipedia.com/wiki/Zekt_Conversion |
Inzektor Weevil (Part 2) |
Turn 7: Weevil Underwood Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Weevil Underwood Inzektor Dragonfly DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can Special Summon 1 "Inzektor" monster from your Deck to your field if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3. More info: https://yugipedia.com/wiki/Inzektor_Dragonfly |
Turn 7: Weevil Underwood Inzektor Hornet (Equipped via Inzektor Dragonfly) DARK / Effect Monster / Level 3 / ATK 500 / DEF 200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster. More info: https://yugipedia.com/wiki/Inzektor_Hornet |
Turn 7: Weevil Underwood Verdant Sanctuary SPELL / Continuous Spell Lets the controller of an Insect monster that was destroyed and sent to the Grave add 1 Insect monster from their Deck to their hand with the same Level as the destroyed monster's. More info: https://yugipedia.com/wiki/Verdant_Sanctuary |
Turn 8: Missy Howling Insect DARK / Effect Monster / Level 3 / ATK 1200 / DEF 13s00 (Insect / Effect) Can Special Summon 1 Insect monster with 1500 or less ATK from your Deck to your field if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Howling_Insect |
Turn 9: Weevil Underwood Inzektor Hornet DARK / Effect Monster / Level 3 / ATK 500 / DEF 200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster. More info: https://yugipedia.com/wiki/Inzektor_Hornet |
Turn 9: Weevil Underwood Inzektor Wasp (via its effect) DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Insect / Tuner / Effect) Can be Special Summoned from your hand to your field if you control an "Inzector" monster. Card image: Coming Soon! |
Turn 9: Weevil Underwood Inzektor Bumblebee DARK / Synchro Monster / Level 6 / ATK 2200 / DEF 1200 (Insect / Synchro / Effect) 1 "Inzektor" Tuner + 1+ non-Tiuner monsters 1. Can equip itself with 1 "Inzektor" monster previously equipped to a monster you control once per turn. 2. Can't be targeted by Spell Cards. Card image: Coming Soon! |
Turn 9: Weevil Underwood Inzektor Hornet (Equipped via Inzektor Bumblebee) DARK / Effect Monster / Level 3 / ATK 500 / DEF 200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster. More info: https://yugipedia.com/wiki/Inzektor_Hornet |
Turn 10: Missy Inzektor Centipede DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can add 1 "Inzektor" card from your Deck to your hand if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3. More info: https://yugipedia.com/wiki/Inzektor_Centipede |
Turn 10: Missy Creature Swap SPELL / Normal Spell Swaps control of 1 monster you control with 1 monster the opponent controls. More info: https://yugipedia.com/wiki/Creature_Swap |
Turn 10: Missy Inzektor Giga-Mantis (Equipped via Inzektor Centipede) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Insect / Effect) 1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn. More info: https://yugipedia.com/wiki/Inzektor_Giga-Mantis |
Turn 11: Weevil Underwood Eradicating Aerosol SPELL / Normal Spell Destroys 1 Insect monster on the field. More info: https://yugipedia.com/wiki/Eradicating_Aerosol_(anime) |
Turn 12: Missy Inzektor Ant DARK / Effect Monster / Level 3 / ATK 200 / DEF 600 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 3. 3. Gives the equipped monster ATK and DEF equal to this card's. 4. Can prevent the equopped monster's destruction by destroying itself if equipped. More info: https://yugipedia.com/wiki/Inzektor_Ant |
Turn 12: Missy Inzektor Giga-Mantis (Equipped via Inzektor Ant) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Insect / Effect) 1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn. More info: https://yugipedia.com/wiki/Inzektor_Giga-Mantis |
Turn 13: Weevil Underwood Inzektor Firefly DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can look at all Set cards the opponent controls if an "Inzektor" monster is equipped to it. 3. Raises the equipped monster's Level by 1 if equipped. 4. Raises the equipped monster's ATK and DEF by this card's if equipped. More info: https://yugipedia.com/wiki/Inzektor_Firefly |
Turn 13: Weevil Underwood Inzektor Hornet (Equipped via Inzektor Firefly) DARK / Effect Monster / Level 3 / ATK 500 / DEF 200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster. More info: https://yugipedia.com/wiki/Inzektor_Hornet |
Turn 14: Missy Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Polymerization |
Turn 14: Missy Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 14: Missy Inzektor Giga-Mantis (via Monster Reborn) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Insect / Effect) 1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn. More info: https://yugipedia.com/wiki/Inzektor_Giga-Mantis |
Inzektor Weevil (Part 1) |
Turn 1: Missy Armageddon Knight DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Can send 1 DARK monster from your Deck to the Grave if Normal Summoned. More info: https://yugipedia.com/wiki/Armageddon_Knight |
Turn 2: Weevil Underwood Inzektor Centipede DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can add 1 "Inzektor" card from your Deck to your hand if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3. More info: https://yugipedia.com/wiki/Inzektor_Centipede |
Turn 3: Missy Inzektor Dragonfly DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can Special Summon 1 "Inzektor" monster from your Deck to your field if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3. More info: https://yugipedia.com/wiki/Inzektor_Dragonfly |
Turn 3: Missy Inzektor Giga-Mantis (Equipped via Inzektor Dragonfly) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Insect / Effect) 1. Can equip to 1 face-up "Inzektor" monster from your hand once per turn. 2. Makes the equipped monster's original ATK 2400. 3. Can revive 1 "Inzektor" monster from your Grave to your field if sent to the Grave while equipped. 4. Prevents activating #3's effect again that turn. More info: https://yugipedia.com/wiki/Inzektor_Giga-Mantis |
Turn 3: Missy Insect Barrier SPELL / Continuous Spell Prevents Insect monsters the opponent controls from attacking. More info: https://yugipedia.com/wiki/Insect_Barrier |
Turn 4: Weevil Underwood Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4: Weevil Underwood Inzektor Centipede (via Monster Reborn) DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can add 1 "Inzektor" card from your Deck to your hand if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3. More info: https://yugipedia.com/wiki/Inzektor_Centipede |
Turn 4: Weevil Underwood Inzektor Axe - Zektahawk SPELL / Equip Spell 1. Equips only to an "Inzektor" monster and gives it 1000 ATK. 2. Prevents the opponent from activating Spell or Trap Cards if the equipped monster attacks. More info: https://yugipedia.com/wiki/Inzektor_Axe_-_Zektahawk |
Turn 4: Weevil Underwood Inzektor Hornet DARK / Effect Monster / Level 3 / ATK 500 / DEF 200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster. More info: https://yugipedia.com/wiki/Inzektor_Hornet |
Turn 4: Weevil Underwood Variable Form TRAP / Continuous Trap Activates 1 effect below. ● Equips 1 face-up "Inzektor" monster you control with one other face-up "Inzektor" monster you control. ● Special Summons 1 "Inzektor" monster you control that's an Equip Card to your field in Defense Mode. More info: https://yugipedia.com/wiki/Variable_Form |
Turn 5: Missy Inzektor Dragonfly (via Inzektor Giga-Mantis) DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1800 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Can Special Summon 1 "Inzektor" monster from your Deck to your field if an Equip Card(s) equipped to it are sent to the Grave. 3. Raises the Level of a monster it's equipped to by 3. More info: https://yugipedia.com/wiki/Inzektor_Dragonfly |
Turn 6: Missy Inzektor Hopper DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 4. 3. Lets a monster it's equipped to attack directly by sending itself to the Grave, but prevents your other monsters from attacking that turn. More info: https://yugipedia.com/wiki/Inzektor_Hopper |
Turn 6: Missy Inzektor Hornet (Equipped via Inzektor Hopper) DARK / Effect Monster / Level 3 / ATK 500 / DEF 200 (Insect / Effect) 1. Can equip 1 "Inzektor" monster from your hand or Grave to itself once per turn. 2. Raises the Level of a monster it's equipped to by 3. 3. Raises the equipped monster's ATK and DEF by this card's. 4. Can destroy 1 card on the field by sending itself to the Grave if equipped to a monster. More info: https://yugipedia.com/wiki/Inzektor_Hornet |
Turn 6: Weevil Underwood Inzektor Gauntlet TRAP / Normal Trap Activates 1 effect below. 1. Equips to 1 face-up "Inzektor" monster you control and gives it 1000 DEF. 2. Prevents the equipped monster's destruction by the opponent's effects. More info: https://yugipedia.com/wiki/Inzektor_Gauntlet |
Turn 6: Missy Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 6: Missy Inzektor Sword - Zektkaliber SPELL / Equip Spell 1. Equips only to an "Inzektor" monster and gives it 800 ATK and DEF. 2. Returns 1 "Inzektor" monster from your Grave to your hand if sent to the Grave while face-up. More info: https://yugipedia.com/wiki/Inzektor_Sword_-_Zektkaliber |
Ojama Country (Part 2) |
Turn 9: Chazz Princeton Resonance Device (as a Continuous effect) SPELL / Normal Spell Makes the Level of 1 monster you control match the Level 1 other monster you control with the same Type and Attribute until the End Phase. More info: https://yugipedia.com/wiki/Resonance_Device |
Turn 10: Rogue Worm Millidith (Set in Defense Mode) LIGHT / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Reptile / Flip / Effect) FLIP: 1. Can equip to 1 monster the opponent controls. 2. Deals the monster's controller 400 damage at their Standby Phases. More info: https://yugipedia.com/wiki/Worm_Millidith |
Turn 11: Chazz Princeton Ojama Blue LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Effect) Can add 2 "Ojama" cards from your Deck to your hand if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Ojama_Blue |
Ojama Country (Part 1) |
Turn 1: Chazz Princeton Ojama Red LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Effect) Can Special Summon up to 4 "Ojama" monsters from your hand to your field in Attack Mode if Normal Summoned. More info: https://yugipedia.com/wiki/Ojama_Red |
Turn 2: Rogue Tribe-Infecting Virus WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Aqua / Effect) Can declare a Monster Type by discarding 1 card, then destroy all monsters of that Type on the field. More info: https://yugipedia.com/wiki/Tribe-Infecting_Virus |
Turn 3: Chazz Princeton Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 3: Chazz Princeton Ojama Knight LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 2500 (Beast / Fusion / Effect) 2 "Ojama" monsters Prevents up to 2 of the opponent's unoccupied Monster Zones from being used. More info: https://yugipedia.com/wiki/Ojama_Knight |
Turn 3: Rogue Curse of Anubis TRAP / Normal Trap Changes all Effect Monsters on the field to Defense Mode, makes their DEF 0 and prevents them from changing battle positions. More info: https://yugipedia.com/wiki/Curse_of_Anubis |
Turn 4: Rogue Infected Mail SPELL / Continuous Spell Lets 1 Level 4 or lower monster you control attack the opponent directly once per turn, but sends it to the Grave after the Battle Phase. More info: https://yugipedia.com/wiki/Infected_Mail |
Turn 4: Rogue Tribe-Shocking Virus WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Thunder / Effect) Can banish 1 monster in your hand once per turn, then destroy all face-up monsters of that Type on the field. More info: https://yugipedia.com/wiki/Tribe-Shocking_Virus |
Turn 4: Chazz Princeton Zero Gravity TRAP / Normal Trap Changes the battle positions of all face-up monsters on the field. More info: https://yugipedia.com/wiki/Zero_Gravity |
Turn 5: Chazz Princeton Ojama Green LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. More info: https://yugipedia.com/wiki/Ojama_Green |
Turn 6: Rogue Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6: Rogue Tribe-Infecting Virus (via Monster Reborn) WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Aqua / Effect) Can declare a Monster Type by discarding 1 card, then destroy all monsters of that Type on the field. More info: https://yugipedia.com/wiki/Tribe-Infecting_Virus |
Turn 7: Chazz Princeton Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Chazz Princeton Ojama Purple LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Tuner / Effect) Can change the Level of all face-up "Ojama" monsters you control to 3 once per turn. Card image: Coming Soon! |
Turn 7: Chazz Princeton Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 7: Chazz Princeton Ojama Knight (via Monster Reborn) LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 2500 (Beast / Fusion / Effect) 2 "Ojama" monsters Prevents up to 2 of the opponent's unoccupied Monster Zones from being used. More info: https://yugipedia.com/wiki/Ojama_Knight |
Turn 7: Chazz Princeton Ojama Prism Ray LIGHT / Synchro Monster / Level 8 / ATK 0 / DEF 4000 (Beast / Synchro / Effect) "Ojama Purple"+ 1+ non-Tuner monsters 1. Prevents "Ojama" monsters you control from being destroyed in battle. 2. Prevents other monsters you control from being attacked if in Attack Mode. Card image: Coming Soon! |
Turn 8: Rogue Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Polymerization |
Turn 8: Rogue Lava Golem FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 monsters they control. 3. Prevents your Normal Summon or Set the turn it's Special Summoned. 4. Deals its controller 1000 damage at their Standby Phases. More info: https://yugipedia.com/wiki/Lava_Golem |
Turn 8: Rogue Mask of Restrict TRAP / Continuous Trap Prevents players from Tributing cards. More info: https://yugipedia.com/wiki/Mask_of_Restrict |
Turn 8: Rogue Level Limit - Area B SPELL / Continuous Spell Changes face-up Level 4 or higher monsters on the field to Defense Mode. More info: https://yugipedia.com/wiki/Level_Limit_-_Area_B |
Gladiator Proving Ground (Part 4) |
Turn 13: Heraklinos Gladiator Proving Ground SPELL / Normal Spell Adds 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. More info: https://yugipedia.com/wiki/Gladiator_Proving_Ground |
Turn 13: Heraklinos Gladiator Beast Darius EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Beast-Warrior / Effect) 1. Can revive 1 "Gladiator Beast" monster from your Grave to your field without its effects if Special Summoned to your field with a "Gladiator Beast" monster's effect, but shuffles it into the Deck if this card leaves the field. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Darius". More info: https://yugipedia.com/wiki/Gladiator_Beast_Darius |
Turn 13: Heraklinos Gladiator Beast Essedarii EARTH / Fusion Monster / Level 5 / ATK 2500 / DEF 1400 (Beast / Fusion / Effect) 2 "Gladiator Beast" monsters First Special Summoned from your Extra Deck to your field by shuffling the above monsters into your Deck without "Polymerization". More info: https://yugipedia.com/wiki/Gladiator_Beast_Essedarii |
Turn 13: Heraklinos Gladiator Beast's Battle Monica SPELL / Equip Spell 1. Equips only to a "Gladiator Beast" monster. 2. Prevents that monster's destruction in battle. 3. Returns itself from your Grave to your hand if sent to the Grave when the equipped monster shuffles itself into the Deck. More info: https://yugipedia.com/wiki/Gladiator_Beast's_Battle_Manica |
Turn 14: Jaden Yuki Fifth Hope SPELL / Normal Spell You draw 2 cards by shuffling 5 "Elemental HERO" cards from your Grave into your Deck (or draw 3 cards instead if you had no other cards on your field or in your hand at activation). More info: https://yugipedia.com/wiki/Fifth_Hope |
Turn 14: Jaden Yuki Elemental HERO Neos (via Skyscraper 2 - Hero City) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 14: Jaden Yuki Neo-Spacian Grand Mole EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Rock / Effect) Can return itself and a monster it battles with to the hand at the start of the Damage Step. More info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole |
Turn 15: Heraklinos Gladiator Beast Hoplomus EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100 (Rock / Effect) 1. Makes its original DEF 2400 if Special Summoned to your field with a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Hoplomus". More info: https://yugipedia.com/wiki/Gladiator_Beast_Hoplomus |
Turn 16: Jaden Yuki Neo-Spacian Grand Mole EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Rock / Effect) Can return itself and a monster it battles with to the hand at the start of the Damage Step. More info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole |
Turn 1: Chazz Princeton Ojama Country SPELL / Field Spell 1. Can revive 1 "Ojama" monster from your Grave to your field once per turn by sending 1 "Ojama" card from your hand to the Grave. 2. Swaps the ATK and DEF of all monsters on the field if you control an "Ojama" monster. More info: https://yugipedia.com/wiki/Ojama_Country |
Gladiator Proving Ground (Part 3) |
Turn 6: Heraklinos Indomitable Gladiator Beast SPELL / Quick-Play Spell 1. Gives 1 face-up "Gladiator Beast" monster you control 500 ATK until the End Phase. 2. Can return itself to your hand by shuffling 2 "Gladiator Beast" cards from your Grave into your Deck. More info: https://yugipedia.com/wiki/Indomitable_Gladiator_Beast |
Turn 7: Jaden Yuki Elemental HERO Sorcerer (via Skycraper 2 - Hero City) EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 500 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Can equip itself with 1 Level 4 or lower "Elemental HERO" monster from your Grave once per turn by discarding 1 card. Card image: Coming Soon! |
Turn 7: Jaden Yuki Card Trooper EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) 1. Can declare a number from 1 to 3 once per turn, then sends that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for all cards sent tlo the Grave this way until the turn ends. 3. You draw 1 card if destroyed and sent from your field to your Grave. More info: https://yugipedia.com/wiki/Card_Trooper |
Turn 8: Heraklinos Gladiator Beast Hoplomus EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100 (Rock / Effect) 1. Makes its original DEF 2400 if Special Summoned to your field with a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Hoplomus". More info: https://yugipedia.com/wiki/Gladiator_Beast_Hoplomus |
Turn 9: Jaden Yuki Necro Gardna (via its effect in the Grave) DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300 (Warrior / Effect) Can block the next attack from 1 monster the opponent controls during their turn by banishing itself from your Grave. More info: https://yugipedia.com/wiki/Necro_Gardna |
Turn 10: Jaden Yuki Elemental HERO Woodsman (via Skyscraper 2 - Hero City) EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Warrior / Effect) Can add 1 "Polymerization" from your Deck or Grave to your hand once per turn at your Standby Phases. More info: https://yugipedia.com/wiki/Elemental_HERO_Woodsman |
Turn 11: Heraklinos Gladiator Beast Alexander LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 600 (Warrior / Effect) 1. Can't be Special Summoned to your field, except with "Gladiator Beast Dimicari". 2. Not affected by Spell Cards if Special Summoned. 3. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Hoplomus". More info: https://yugipedia.com/wiki/Gladiator_Beast_Alexander |
Turn 12: Jaden Yuki Elemental HERO Sorcerer (via Skycraper 2 - Hero City) EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 500 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Can equip itself with 1 Level 4 or lower "Elemental HERO" monster from your Grave once per turn by discarding 1 card. Card image: Coming Soon! |
Turn 12: Jaden Yuki Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 12: Jaden Yuki Elemental HERO Neos (via Call of the Haunted) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Gladiator Proving Ground (Part 2) |
Turn 3: Heraklinos Gladiator Beast Laquari (via Gladiator Beast Gyzarus) FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Beast-Warrior / Effect) 1. Makes its original ATK 2100 if Special Summoned to your field with a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Laquari". More info: https://yugipedia.com/wiki/Gladiator_Beast_Laquari |
Turn 3: Heraklinos Gladiator Beast Lanista (via Gladiator Beast Gyzarus) WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Winged Beast / Effect) 1. Banishes 1 "Gladiator Beast" monster from your Grave to gain that monster's name until the End Phase if Special Summoned with the effect of a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Lanista". More info: https://yugipedia.com/wiki/Gladiator_Beast_Lanista |
Turn 4: Jaden Yuki Elemental HERO Woodsman EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Warrior / Effect) Can add 1 "Polymerization" from your Deck or Grave to your hand once per turn at your Standby Phases. More info: https://yugipedia.com/wiki/Elemental_HERO_Woodsman |
Turn 4: Jaden Yuki Hero Ring TRAP / Normal Trap 1. Equips to 1 Warrior monster on the field with 1500 or less ATK. 2. Prevents that monster from being attacked by monsters the opponent controls with at least 1900 ATK. More info: https://yugipedia.com/wiki/Hero_Ring |
Turn 5: Heraklinos Gladiator Beast Equeste WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Winged Beast / Effect) 1. Returns 1 "Gladiator Beast" card from your Grave to your hand if Special Summoned with the effect of a "Gladiator Beast" monster's effect. 2. Can be shuffled into your Deck at the end of the Battle Phase if it battled and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Equeste". More info: https://yugipedia.com/wiki/Gladiator_Beast_Equeste |
Turn 5: Heraklinos Gladiator Beast's Battle Halberd SPELL / Equip Spell 1. Equips only to a "Gladiator Beast" monster. 2. Destroys 1 Spell or Trap Card after the Damage Step if that monster attacks. 3. Returns itself from your Grave to your hand if sent to the Grave when the equipped monster shuffles itself into the Deck. More info: https://yugipedia.com/wiki/Gladiator_Beast's_Battle_Halberd |
Turn 5: Jaden Yuki Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Hero_Signal |
Turn 5: Jaden Yuki Elemental HERO Clayman (via Hero Signal) EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman |
Turn 5: Heraklinos Gladiator Beast Heraklinos FIRE / Fusion Monster / Level 8 / ATK 3000 / DEF 2800 (Beast-Warrior / Fusion / Effect) "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters 1. First Special Summoned from your Extra Deck to your field by shuffling the above monsters into your Deck without "Polymerization". 2. Can negate an activated Spell or Trap Card and destroy it during either player's turn by discarding 1 card. More info: https://yugipedia.com/wiki/Gladiator_Beast_Heraklinos |
Turn 6: Jaden Yuki Skyscraper 2 - Hero City SPELL / Field Spell Can revive 1 "Elemental HERO" monster from your Grave to your field destroyed in battle and sent to the Grave once per turn at your Main Phase. More info: https://yugipedia.com/wiki/Skyscraper_2_-_Hero_City |
Turn 6: Jaden Yuki Elemental HERO Woodsman (via Skysraper 2 - Hero City) EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Warrior / Effect) Can add 1 "Polymerization" from your Deck or Grave to your hand once per turn at your Standby Phases. More info: https://yugipedia.com/wiki/Elemental_HERO_Woodsman |
Turn 6: Jaden Yuki Elemental HERO Knight EARTH / Effect Monster / Level 2 / ATK 700 / DEF 700 (Warrior / Tuner / Effect) Can't be attacked by monsters with 1500 or less ATK. Card image: Coming Soon! |
Turn 6: Jaden Yuki Elemental HERO Sorcerer EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 500 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Can equip itself with 1 Level 4 or lower "Elemental HERO" monster from your Grave once per turn by discarding 1 card. Card image: Coming Soon! |