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My Yu-Gi-Oh Hybrid Fanfic Season 9 Part 4's Episode Cards

1. Episodes 39 and 40 were skipped as no cards were played.
The Cyber Network (Part 3)
Turn 9: Zane Truesdale
Limiter Removal

SPELL / Quick-Play Spell
Doubles the ATK of all Machine monsters you control until the turn ends, but destroys them at the End Phase.

More info: https://yugipedia.com/wiki/Limiter_Removal
Turn 10: Alexis Rhodes
Cyber Prima

LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1600
(Warrior / Effect)
Destroys all face-up Spell Cards on the field if Tribute Summoned.
More info: https://yugipedia.com/wiki/Cyber_Prima
Turn 11: Zane Truesdale
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 11: Zane Truesdale
Cyber Angel Dakini (via Monster Reborn)

LIGHT / Ritual Monster / Level 8 / ATK 2700 / DEF 1600
(Fairy / Ritual / Effect)
1. Only Ritual Summoned with "Machine Angel Ritual". 2. The opponent destroys 1 monster they control if Ritual Summoned. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Angel_Dakini_(anime)
Turn 12: Alexis Rhodes
Owner's Seal

SPELL / Normal Spell
Returns all monsters on the field to their original owners.

More info: https://yugipedia.com/wiki/Owner's_Seal
Turn 13: Zane Truesdale
Card of Sanctity

SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 13: Zane Truesdale
Burial from a Different Dimension

SPELL / Quick-Play Spell
Returns up to 3 banished monsters to the Grave.

More info: https://yugipedia.com/wiki/Burial_from_a_Different_Dimension
Turn 13: Zane Truesdale
Cybernetic Fusion Support

SPELL / Quick-Play Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck by paying half your Life Points and banishing Fuson Materials from your field or Grave.

More info: https://yugipedia.com/wiki/Cybernetic_Fusion_Support_(anime)
Turn 13: Zane Truesdale
Cyber End Dragon (via Cybernetic Fusion Support)

LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
1. Can't be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_End_Dragon
Turn 13: Alexis Rhodes
Cyber Counter

SPELL / Quick-Play Spell
Deals the opponent 1000 damage by banishing "Cyber Tutu" from your Grave if the opponent attacks you directly with a Fusion Monster they control.
Card image: Coming Soon!
The Cyber Network (Part 2)
Turn 4: Zane Truesdale
Cyber Incarnate (via its effect)

LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 200
(Machine / Tuner / Effect)
Can negate a direct attack from 1 monster the opponent controls by discarding itself, then deals them 1000 damage.
Card image: Coming Soon!
Turn 5: Zane Truesdale
Overload Fusion

SPELL / Normal Spell
Performs a Fusion Summon of 1 DARK Machine Fusion Monster in your Extra Deck by banishing monsters from your field or Grave.

More info: https://yugipedia.com/wiki/Overload_Fusion
Turn 5: Zane Truesdale
Chimeratech Overdragon

DARK / Fusion Monster / Level 9 / ATK ? / DEF ?
(Machine / Fusion / Effect)
"Cyber Dragon" + 1+ Machine monsters
1. Only Fusion Summoned. 2. Sends all other cards you control to the Grave if Fusion Summoned. 3. Makes its original ATK and DEF 800 x the number of monsters used in its Fusion Summon. 3. Can attack monsters the opponent controls a number of times per Battle Phase up to the number of monsters used in its Fusion Summon.
More info: https://yugipedia.com/wiki/Chimeratech_Overdragon
Turn 6: Alexis Rhodes
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 6: Alexis Rhodes
Cyber Angel Mecha-Supreme (via Call of the Haunted)

LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 900
(Fairy / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can attack the opponent directly by Tributing 1 monster if Special Summoned with the effect of "Cyber Knight". 2. Halves the ATK of a monster that attacks it if that monster has more than twice this card's.

Card image: Coming Soon!
Turn 6: Alexis Rhodes
Machine Angel Ritual

SPELL / Ritual Spell
Ritual Summons 1 "Cyber Angel" Ritual Monster by Tributing monsters from your hand or field with Levels equal to the Ritual Monster's.

More info: https://yugipedia.com/wiki/Machine_Angel_Ritual_(anime)
Turn 6: Alexis Rhodes
Cyber Angel Dakini

LIGHT / Ritual Monster / Level 8 / ATK 2700 / DEF 1600
(Fairy / Ritual / Effect)
1. Only Ritual Summoned with "Machine Angel Ritual". 2. The opponent destroys 1 monster they control if Ritual Summoned. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Angel_Dakini_(anime)
Turn 7: Zane Truesdale
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 8: Alexis Rhodes
Cyber Tutu

EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Warrior / Effect)
Can attack the opponent directly if it has less ATK than all monsters the opponent controls.

More info: https://yugipedia.com/wiki/Cyber_Tutu
Turn 8: Zane Truesdale
Power Wall

TRAP / Normal Trap
Reduces battle damage you take from attacking monster the opponent controls by 100 x the number of cards you send from the top of your Deck to the Grave.
More info: https://yugipedia.com/wiki/Power_Wall_(anime)
Turn 9: Zane Truesdale
Cyberdark Impact!

SPELL / Normal Spell
Performs a Fusion Summon of 1 "Cyberdark Dragon" in your Extra Deck by shuffling "Cyberdark Horn", "Cyberdark Edge" and "Cyberdark Keel" from your hand, field or Grave into the Deck.
More info: https://yugipedia.com/wiki/Cyberdark_Impact!
Turn 9: Zane Truesdale
Cyberdark Dragon

DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000
(Machine / Fusion / Effect)
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
1. Only Fusion Summoned. 2. Equips itself with 1 Dragon monster from your Grave and gain its original ATK if Special Summoned. 3. Gains 100 ATK for all monsters in your Grave. 4. Prevents its destruction in battle by destroying the equipped monster.
More info: https://yugipedia.com/wiki/Cyberdark_Dragon
Turn 9: Zane Truesdale
Infernal Dragon (Equipped via Cyberdark Dragon)

DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Dragon / Effect)
1. Destroys itself after the battle Phase if it attacked. 2. Can revive itself from your Grave to your field by Tributing 1 monster if destroyed and sent to the Grave.
More info: https://yugipedia.com/wiki/Infernal_Dragon
Turn 9: Alexis Rhodes
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
The Cyber Network (Part 1)
Turn 1: Zane Truesdale
Cyber Valley

LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
Can activate 1 effect below.
● Can banish itself if attacked to draw 1 card and end the Battle Phase.
● Draw 2 cards by banishing itself and 1 face-up monster from your field.
● Can banish itself on your field and 1 monster in your hand to return 1 card in your Grave to the top of your Deck.

More info: https://yugipedia.com/wiki/Cyber_Valley
Turn 2: Alexis Rhodes
Blade Skater

EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Normal)
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
More info: https://yugipedia.com/wiki/Blade_Skater
Turn 3: Zane Truesdale
Cyber Dragon (via its effect)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More info: https://yugipedia.com/wiki/Cyber_Dragon
Turn 3: Zane Truesdale
Proto-Cyber Dragon

LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" if on the field.

More info: https://yugipedia.com/wiki/Proto-Cyber_Dragon
Turn 3: Zane Truesdale
Photon Generator Unit

SPELL / Quick-Play Spell
Special Summons 1 "Cyber Laser Dragon" from your hand, Deck or Grave to your field by Tributing 2 "Cyber Dragons".
More info: https://yugipedia.com/wiki/Photon_Generator_Unit
Turn 3: Zane Truesdale
Cyber Laser Dragon

LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 1800
(Machine / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned with "Photon Generator Unit". 3. Can destroy 1 monster on the field once per turn with ATK or DEF higher than its own ATK.

More info: https://yugipedia.com/wiki/Cyber_Laser_Dragon
Turn 3: Alexis Rhodes
Soul Resurrection

TRAP / Continuous Trap
1. Revives 1 Normal Monster from your Grave to your field in Defense Mode. 2. Destroys that monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Soul_Resurrection
Turn 3: Alexis Rhodes
Blade Skater (via Soul Resurrection)

EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Normal)
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
More info: https://yugipedia.com/wiki/Blade_Skater
Turn 4: Alexis Rhodes
Cyber Knight

LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 400
(Fairy / Tuner / Effect)
Can Special Summon 1 "Cyber Angel" Synchro Monster" from your Extra Deck to your field as a Synchro Summon once per turn by Tributing 1 monster.

Card image: Coming Soon!
Turn 4: Alexis Rhodes
Cyber Angel Mecha-Supreme (via Cyber Knight)

LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 900
(Fairy / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can attack the opponent directly by Tributing 1 monster if Special Summoned with the effect of "Cyber Knight". 2. Halves the ATK of a monster that attacks it if that monster has more than twice this card's.

Card image: Coming Soon!
Hacks in the System (Part 3)
Turn 11: Seto Kaiba
Blade Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates effects of Flip monsters it destroys in battle if you control no other monsters.
More info: https://yugipedia.com/wiki/Blade_Knight
Turn 11: Yugi Muto
Spellbinding Circle

TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 12: Yugi Muto
Green Gadget

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Green_Gadget
Turn 12: Yugi Muto
Ambush Shield

TRAP / Normal Trap
Tributes
1 monster you control and gives 1 other monster on the field ATK equal to the Tributed monster's DEF.
More info: https://yugipedia.com/wiki/Ambush_Shield
Turn 13: Seto Kaiba
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 13: Seto Kaiba
Ancient Rules

SPELL / Normal Spell
Special Summons 1 Level 5 or higher Normal Monster from your hand to your field.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 13: Seto Kaiba
Blue-Eyes White Dragon (via Ancient Rules)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon
Turn 14: Yugi Muto
Red Gadget

EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More info: https://yugipedia.com/wiki/Red_Gadget
Turn 14: Yugi Muto
Gadget Ritual

SPELL / Ritual Spell
Ritual Summons "White Gadget" by Tributing "Green Gadget", "Yellow Gadget" and "Red Gadget" from your hand or field.

More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 14: Yugi Muto
White Gadget

EARTH / Ritual Monster / Level 8 / ATK 3000 / DEF 1000
(Machine / Ritual / Effect)
1. Must be Ritual Summoned with "Gadget Ritual". 2. Can banish 1 "Gadget" monster from your Grave and gain that monster's ATK until the turn ends.
Card image: Coming Soon!
Hacks in the System (Part 2)
Turn 6: Yugi Muto
Card of Sanctity

SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 6: Yugi Muto
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 6: Yugi Muto
Dark Paladin

DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400
(Spellcaster / Fusion / Effect)
"Dark Magician" + "Buster Blader"
1. Only Fusion Summoned. 2. Can negate an activated Spell Card and destroy it at either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field and in either Grave.
More info: https://yugipedia.com/wiki/Dark_Paladin
Turn 7: Seto Kaiba
Shrink (negated via Dark Paladin)

SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.
More info: https://yugipedia.com/wiki/Shrink
Turn 7: Seto Kaiba
Peten the Dark Clown

DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave.
More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown
Turn 7: Seto Kaiba
Crush Card Virus

TRAP / Normal Trap
1. Destroys all monsters on the field with 1500 or more ATK by Tributing 1 DARK monster with 1000 or less ATK. 2. The opponent sends all monsters with at least 1500 ATK in their hand and Deck to the Grave.
More info: https://yugipedia.com/wiki/Crush_Card_Virus_(later_DM_anime)
Turn 7: Seto Kaiba
Peten the Dark Clown (via its effect)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave.
More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown
Turn 8: Yugi Muto
Alpha The Magnet Warrior

EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 8: Seto Kaiba
Negate Attack

TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Negate_Attack
Turn 8: Yugi Muto
Trap Jammer

TRAP / Counter Trap
Negates a Trap Card activated during the Battle Phase and destroys it.

More info: https://yugipedia.com/wiki/Trap_Jammer
Turn 9: Seto Kaiba
X-Head Cannon

LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
More info: https://yugipedia.com/wiki/X-Head_Cannon
Turn 9: Seto Kaiba
Frontline Base

SPELL / Continuous Spell
Can Special Summon 1 Level 4 or lower Union monster from your hand to your field once per turn.
More info: https://yugipedia.com/wiki/Frontline_Base
Turn 9: Seto Kaiba
Y-Dragon Head (via Frontline Base)

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" you control once per turn at your Main Phase and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Destroys itself to prevent the equipped monster's destruction.
More info: https://yugipedia.com/wiki/Y-Dragon_Head
Turn 9: Yugi Muto
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 10: Yugi Muto
Silent Magician LV4

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase by sending itself to the Grave after the 5th Spell Counter is on it.
More info: https://yugipedia.com/wiki/Silent_Magician_LV4
Hacks in the System (Part 1)
Turn 1: Seto Kaiba
Cards of Consonance (after a technical glitch)

SPELL / Normal Spell
Draw 2 cards by discarding 1 Dragon Tuner monster with 1000 or less ATK from your hand to the Grave.
More info: https://yugipedia.com/wiki/Cards_of_Consonance
Turn 1: Seto Kaiba
The White Stone of Legend (via its effect in the Grave)

LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 250
(Dragon / Tuner / Effect)
Adds 1 "Blue-Eyes White Dragon" from your Deck to your hand if sent to the Grave.
More info: https://yugipedia.com/wiki/The_White_Stone_of_Legend
Turn 1: Seto Kaiba
Des Feral Imp

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Reptile / Flip / Effect)
FLIP: Shuffles 1 card from your Grave into your Deck.
More info: https://yugipedia.com/wiki/Des_Feral_Imp
Turn 2: Yugi Muto
The Tricky (via its effect)

WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1200
(Spellcaster / Effect)
Can be Special Summoned from your hand to your field by discarding 1 card.
More info: https://yugipedia.com/wiki/The_Tricky
Turn 2: Yugi Muto
Swords of Revealing Light

SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking if face-up.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 2: Seto Kaiba
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 3: Seto Kaiba
Vorse Raider

DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/Vorse_Raider
Turn 4: Yugi Muto
Magical Dimension

SPELL / Quick-Play Spell
1. Tributes 1 monster you control if you control a Spellcaster monster. 2. Special Summons 1 Spellcaster monster from your hand to your field, then can destroy 1 monster on the field.
More info: https://yugipedia.com/wiki/Magical_Dimension
Turn 4: Yugi Muto
Dark Magician Girl (via Magical Dimension)

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" and "Magician of Black Chaos" in either Grave.
More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 5: Seto Kaiba
Soul Exchange

SPELL / Normal Spell
Tributes 1 monster the opponent controls for a Tribute Summon as if you controlled it, but prevents your Battle Phase that turn.
More info: https://yugipedia.com/wiki/Soul_Exchange
Turn 5: Seto Kaiba
Kaiser Glider (via Soul Exchange)

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by a monster with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave.
More info: https://yugipedia.com/wiki/Kaiser_Glider
Turn 5: Seto Kaiba
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon