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Dark Legends (DLG1-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Legends_(TCG-NA-UE)
Dark Legends (DLG1-EN112)
Gellenduo
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Ultra Rare)
Pros: Easy to play, mostly useful effects, supports LIGHT Fairy Decks
Cons: 0 DEF, destroys itself if the player takes damage
Dark Legends (DLG1-EN111)
Nova Summoner
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
(Ultra Rare)
Pros: Easy to play, searchable, supports LIGHT Fairy Decks
Cons: Low DEF, requires specific (#42) Field Spell to Special Summon Airknight Parshath
Dark Legends (DLG1-EN110)
Meltiel, Sage of the Sky
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fairy / Effect)

Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
(Ultra Rare)
Pros: Easy to play, supports LP Gain Decks
Cons: Low stats, largely minimal effects
Dark Legends (DLG1-EN109)
Destiny Draw
SPELL / Normal Spell
Discard 1 "Destiny Hero" card. Draw 2 cards.
(Super Rare)
Pros: Easy to play, supports Destiny Hero Decks
Cons: No other effects
Dark Legends (DLG1-EN108)
Destiny Hero - Malicious
DARK / Effect Monster / Level 6 / ATK 800 / DEF 800
(Warrior / Effect)

You can remove from play this card from your Graveyard to Special Summon 1 "Destiny Hero - Malicious" from your Deck.
(Super Rare)
Pros: Easy to play, searchable, supports Destiny Hero Decks
Cons: Low DEF, can't Special Summon other Destiny Hero monsters, no other effects
Dark Legends (DLG1-EN107)
Card Trooper
EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400
(Machine / Effect)

Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card.
(Ultra Rare)
Pros: Easy to play, searchable
Cons: Low DEF, temporary low ATK boost, minimal other effect
Dark Legends (DLG1-EN106)
Dark Bribe
TRAP / Counter Trap
Negate the activation and effect of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card.
(Ultra Rare)
Pros: Easy to play, pretty useful effect
Cons: Doesn't negate Effect Monster effects, opponent gets free draw
Dark Legends (DLG1-EN105)
Ancient Lamp
WIND / Effect Monster / Level 3 / ATK 900 / DEF 1400
(Spellcaster / Effect)

When this face-down Defense Position card is attacked by your opponent's monster, you can select another monster your opponent controls to be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand.
(Super Rare)
Pros: Easy to play, searchable, somewhat useful effect, suppors La Jinn
Cons: Low DEF, must be attacked while Set to trigger first effect
Dark Legends (DLG1-EN104)
Green Baboon, Defender of the Forest
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Beast / Effect)

When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
(Ultra Rare)
Pros: Easy to play, supports Beast Decks
Cons: Low stats for its Level, pretty poor effects, no other effects
Dark Legends (DLG1-EN103)
Des Mosquito
DARK / Effect Monster / Level 3 / ATK 500 / DEF 500
(Insect / Effect)

When this card is Normal Summoned or Special Summoned, place 2 counters on it. This card gains 500 ATK for each of these counters on it. If this card would be destroyed by battle, remove 1 of this card's counters instead.
(Rare)
Pros: Easy to play, searchable
Cons: Low DEF and ATK boost, mimimal effects
Dark Legends (DLG1-EN102)
Metal Shooter
LIGHT / Effect Monster / Level 5 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
(Rare)
Pros: Easy to play, searchable
Cons: Poor effects and DEF
Dark Legends (DLG1-EN101)
Blizzard Dragon
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Dragon / Effect)

Once per turn, you can select 1 monster your opponent controls. It cannot change its battle position or declare an attack until the end of your opponent's next turn.
(Rare)
Pros: Easy to play, high ATK, somewhat useful effect
Cons: Low DEF, no other effects
Dark Legends (DLG1-EN100)
Exchange of the Spirit
TRAP / Normal Trap
Activate only while there are 15 or more cards in your Graveyard. Pay 1000 Life Points. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, both players shuffle their Deck.
(Ultra Rare)
Pros: Possibly potent effect
Cons: Forbidden in tournaments, somewhat strict activation requirements
Dark Legends (DLG1-EN099)
Embodiment of Apophis
TRAP / Continuous Trap
Activate only during a Main Phase. After activation, Special Summon this card; it is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still treated as a Trap Card.)
(Super Rare)
Pros: Easy to play, somewhat useful effect, high DEF when Summoned
Cons: Low ATK when Summoned, no other effects
Dark Legends (DLG1-EN098)
Amazoness Chain Master
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
(Rare)
Pros: Easy to play, searchable
Cons: Low DEF, steep activation cost, only effect is a gamble
Dark Legends (DLG1-EN097)
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)

This card's name is treated as "Harpie Lady".
(Super Rare)
Pros: Easy to play, high ATK, supports Harpie Lady Decks
Cons: Low DEF, no actual effects
Dark Legends (DLG1-EN096)
Kaibaman
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 700
(Warrior / Effect)

You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
(Rare)
Pros: Easy to play, searchable, supports Blue-Eyes Decks (#55)
Cons: Low DEF, no other effects
Dark Legends (DLG1-EN095)
Cloning
TRAP / Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
(Super Rare)
Pros: Easy to play, somewhat useful effect
Cons: Destorys the Token if the other monster is destroyed
Dark Legends (DLG1-EN094)
Relieve Monster
TRAP / Normal Trap
Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
(Ultra Rare)
Pros: Easy to play, somewhat useful effect
Cons: Requires an opponent's attack
Dark Legends (DLG1-EN093)
Copycat
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)

When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
(Rare)
Pros: Easy to play, searchable, pretty useful effect
Cons: No other effects, relies on its effect resolving
Dark Legends (DLG1-EN092)
Blast Sphere
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Machine / Effect)

If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn, and inflict damage to your opponent equal to the equipped monster's ATK.
(Ultra Rare)
Pros: Easy to play, searchable, somewhat potent effect
Cons: Low DEF, slow effect, must be attacked while Set to trigger effect
Dark Legends (DLG1-EN091)
Scapegoat
SPELL / Quick-Play Spell
If you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).
(Super Rare)
Pros: Easy to play, very useful effect, is a Quick-Play Spell
Cons: Can't Summon the turn it's activated or use Tokens for a Tribute Summon or Set
Dark Legends (DLG1-EN090)
Penguin Soldier
WATER / Effect Monster / Level 2 / ATK 750 / DEF 500
(Aqua / Flip / Effect)

FLIP: You can return up to 2 Monster Cards from the field to their owner's hands.
(Rare)
Pros: Easy to play, searchable, useful effect
Cons: Low DEF, must be Set to apply effect, no other effects
Dark Legends (DLG1-EN089)
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.
(Super Rare)
Pros: Easy to play, useful effect
Cons: Forbidden in tournaments, no other effects
Dark Legends (DLG1-EN088)
The Flute of Summoning Dragon
SPELL / Normal Spell
Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
(Rare)
Pros: Easy to play, useful effect, supports Dragon Decks
Cons: Requires Lord of D. to be face-up, doesn't Special Summon from other places
Dark Legends (DLG1-EN087)
Lord of D.
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100
(Spellcaster / Effect)

While this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or Effect Monster's effects.
(Common)
Pros: Easy to play, searchable, supports Dragon Decks
Cons: Low DEF, doesn't protect Dragons from non-targeting effects, no other effects
Dark Legends (DLG1-EN086)
La Jinn the Mystical Genie of the Lamp (original artwork)
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1000
(Fiend / Normal)

A genie of the lamp that's at the beck and call of its master.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, is a Normal Monster
Dark Legends (DLG1-EN085)
Card Destruction
SPELL / Normal Spell
You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
(Super Rare)
Pros: Easy to play, somewhat useful effect
Cons: Risky effect, no other effects
Dark Legends (DLG1-EN084)
Wall of Illusion
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1850
(Fiend / Effect)

A monster that attacks this card is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
(Rare)
Pros: Easy to play, searchable, high DEF, somewhat useful effect
Cons: No other effects, can't choose which monster is returned
Dark Legends (DLG1-EN083)
Messenger of Peace
SPELL / Continuous Spell
During each of your Standby Phases pay 100 Life Points or destroy this card. Neither player can declare attacks with face-up monsters with 1500 or more ATK.
(Rare)
Pros: Easy to play, supports Stall Decks, low maintenance cost
Cons: Includes your monsters, does nothing against monsters under 1500 ATK
Dark Legends (DLG1-EN082)
Luminous Spark
SPELL / Field Spell
All LIGHT monsters gain 500 ATK and lose 400 DEF.
(Common)
Pros: Easy to play, searchable, supports LIGHT Decks
Cons: Low boost and loss for ATK and DEF
Dark Legends (DLG1-EN081)
Rising Air Current
SPELL / Field Spell
All WIND monsters gain 500 ATK and lose 400 DEF.
(Common)
Pros: Easy to play, searchable, supports WIND Decks
Cons: Low boost and loss for ATK and DEF
Dark Legends (DLG1-EN080)
Molten Destruction
SPELL / Field Spell
All FIRE monsters gain 500 ATK and lose 400 DEF.
(Common)
Pros: Easy to play, searchable, supports FIRE Decks
Cons: Low boost and loss for ATK and DEF
Dark Legends (DLG1-EN079)
Umiiruka
SPELL / Field Spell
All WATER monsters gain 500 ATK and lose 400 DEF.
(Common)
Pros: Easy to play, searchable, supports WATER Decks
Cons: Low boost and loss for ATK and DEF
Dark Legends (DLG1-EN078)
Gaia Power
SPELL / Field Spell
All EARTH monsters gain 500 ATK and lose 400 DEF.
(Common)
Pros: Easy to play, searchable, supports EARTH Decks
Cons: Low boost and loss for ATK and DEF
Dark Legends (DLG1-EN077)
Mystic Tomato
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100
(Plant / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Pros: Easy to play, searchable, supports DARK Decks
Cons: Low DEF, Special Summons in Attack Mode, must be destroyed by battle
Dark Legends (DLG1-EN076)
Sonic Bird
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Winged Beast / Effect)

When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.
(Common)
Pros: Easy to play, searchable, supports Ritual Summons
Cons: Low DEF, can only add Ritual Spells from the Deck to the hand
Dark Legends (DLG1-EN075)
Flying Kamakiri #1
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900
(Insect / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Pros: Easy to play, searchable, supports WIND Decks
Cons: Low DEF, Special Summons in Attack Mode, must be destroyed by battle
Dark Legends (DLG1-EN074)
Mother Grizzly
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Beast-Warrior / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Pros: Easy to play, searchable, supports WATER Decks
Cons: Low DEF, Special Summons in Attack Mode, must be destroyed by battle
Dark Legends (DLG1-EN073)
Shining Angel
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Pros: Easy to play, searchable, supports LIGHT Decks
Cons: Low DEF, Special Summons in Attack Mode, must be destroyed by battle
Dark Legends (DLG1-EN072)
Nimble Momonga
EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Beast / Effect)

When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position.
(Common)
Pros: Easy to play, searchable, supports LP Gain Decks, Special Summons face-down
Cons: Low DEF, must be destroyed by battle
Dark Legends (DLG1-EN071)
Giant Germ
DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)

When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, must be destroyed by battle, Special Summons in Attack Position, low burn damage
Dark Legends (DLG1-EN070)
UFO Turtle
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Pros: Easy to play, searchable, supports FIRE Decks
Cons: Low DEF, must be destroyed by battle, Special Summons in Attack Position
Dark Legends (DLG1-EN069)
Senju of the Thousand Hands
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fairy / Effect)

When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card from your Deck to your hand.
(Common)
Pros: Easy to play, searchable, supports Ritual Summons
Cons: Low DEF, can only add Ritual Monsters from the Deck to the hand
Dark Legends (DLG1-EN068)
Giant Rat
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450
(Beast / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Pros: Easy to play, searchable, supports EARTH Decks
Cons: Low DEF, must be destroyed by battle, Special Summons in Attack Position
Dark Legends (DLG1-EN067)
Toon World (original artwork)
SPELL / Continuous Spell
Pay 1000 Life Points to activate this card.
(Common)
Pros: Easy to play
Cons: Does nothing once on the field
Dark Legends (DLG1-EN066)
Hyozanryu
LIGHT / Normal Monster / Level 7 / ATK 2100 / DEF 2800
(Dragon / Normal)

A dragon created from a massive diamond that sparkles with blinding light.
(Common)
Pros: Easy to play, high DEF
Cons: Low ATK for its Level, is a Normal Monster
Dark Legends (DLG1-EN065)
Toon Summoned Skull
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Toon / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster you must select it as an attack target.
(Common)
Pros: Easy to play, high ATK
Cons: Summon requirement, low DEF, mostly poor effects
Dark Legends (DLG1-EN064)
Toon Mermaid
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Aqua / Toon / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster you must select it as an attack target.
(Common)
Pros: Easy to play, searchable
Cons: Summon requirement, low DEF, mostly poor effects
Dark Legends (DLG1-EN063)
Manga Ryu-Ran
FIRE / Effect Monster / Level 7 / ATK 2200 / DEF 2600
(Dragon / Toon / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster you must select it as an attack target.
(Common)
Pros: Easy to play
Cons: Summon requirement, poor stats, mostly poor effects
Dark Legends (DLG1-EN062)
Megamorph
SPELL / Equip Spell
While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.
(Rare)
Pros: Easy to play, potentially potent effect
Cons: Effect depends on your Life Points in relation to the opponent's, no other effects
Dark Legends (DLG1-EN061)
Black Illusion Ritual
SPELL / Equip Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.
(Common)
Pros: Easy to play
Cons: Can only Ritual Summon 1 monster, no other effects
Dark Legends (DLG1-EN060)
Painful Choice
SPELL / Normal Spell
Select 5 cards from your Deck and reveal them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the other cards.
(Common)
Pros: Easy to play
Cons: Forbidden in tournaments, opponent chooses which card is kept
Dark Legends (DLG1-EN059)
Giant Trunade
SPELL / Normal Spell
Return all Spell and Trap Cards on the field to their owners' hands.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: No other effects, effect is essentially temporary
Dark Legends (DLG1-EN058)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Pros: Easy to play, useful effect, is a Quick-Play Spell
Cons: No other effects
Dark Legends (DLG1-EN057)
Upstart Goblin
SPELL / Normal Spell
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: No other effects, opponent gets free Life Points
Dark Legends (DLG1-EN056)
Gravekeeper's Servant
SPELL / Continuous Spell
Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.
(Common)
Pros: Easy to play, somewhat useful effect, supports Deck Destruction Decks
Cons: No other effects
Dark Legends (DLG1-EN055)
Relinquished
DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)

Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent.
(Super Rare)
Pros: Easy to play, searchable, decent effects
Cons: 0 DEF, can't equip itself with more than 1 monster, must be equipped to deal the opponent effect damage
Dark Legends (DLG1-EN054)
Maha Vailo
LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400
(Spellcaster / Effect)

This card gains 500 ATK for each Equip Card equipped to it.
(Common)
Pros: Easy to play, possibly potent effect
Cons: Low DEF and ATK boost, no other effects
Dark Legends (DLG1-EN053)
Black Pendant
SPELL / Equip Spell
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
(Common)
Pros: Easy to play
Cons: Low ATK boost and burn damage
Dark Legends (DLG1-EN052)
Axe of Despair
SPELL / Equip Spell
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard, you can Tribute 1 monster to return this card to the top of the Deck.
(Common)
Pros: Easy to play, high ATK boost, can recycle itself
Cons: Costs a monster, doesn't return to the hand
Dark Legends (DLG1-EN051)
Blue-Eyes Toon Dragon
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Toon / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
(Common)
Pros: Easy to play, high ATK
Cons: Summon requirement, mostly poor effects
Dark Legends (DLG1-EN050)
Thousand Dragon (original artwork)
WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)

"Time Wizard" + "Baby Dragon"
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, no effects
Dark Legends (DLG1-EN049)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Rare)
Rating: 3 out of 5
Still the best legal way to clear your opponent's other surprises.
Dark Legends (DLG1-EN048)
Seven Tools of the Bandit
TRAP / Counter Trap
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
(Common)
Rating: 2 out of 5
The only thing that really offsets the cost is that it counters any Trap Card.
Dark Legends (DLG1-EN047)
Magic Jammer
TRAP / Counter Trap
Discard 1 card. Negate the activation of a Spell Card and destroy it.
(Common)
Rating: 2 out of 5
It's just not going to feel as potent if it can't negate the big Spell Cards of the game.
Dark Legends (DLG1-EN046)
Solemn Judgment
TRAP / Counter Trap
Pay half your Life Points. Negate the activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
(Super Rare)
Rating: 3 out of 5
It is perhaps the most powerful Counter Trap in the game and certainly worth the steep activation cost.
Dark Legends (DLG1-EN045)
Barrel Dragon
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Machine / Effect)

Once per turn, you can toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster your opponent controls.
(Rare)
Rating: 1 out of 5
It's actually comical that a machine this potent-looking can only destroy monsters by chance.
Dark Legends (DLG1-EN044)
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)

This monster moves so fast that it looks like an illusion to mortal eyes.
(Common)
Rating: 1 out of 5
The King is pretty underwhelming compared to even Machine King.
Dark Legends (DLG1-EN043)
Twin-Headed Thunder Dragon
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100
(Thunder / Fusion)

"Thunder Dragon" + "Thunder Dragon"
(Common)
Rating: 1 out of 5
Maybe it would've had something if it could've attacked twice per Battle Phase.
Dark Legends (DLG1-EN042)
Cannon Soldier
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Machine / Effect)

You can Tribute 1 monster to inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Baby Catapult Turtle (#39) basically.
Dark Legends (DLG1-EN041)
Thunder Dragon
LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500
(Thunder / Effect)

You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand.
(Common)
Rating: 1 out of 5
Useless in 1s, 2s or 3s.
Dark Legends (DLG1-EN040)
Jirai Gumo
EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100
(Insect / Effect)

When this card declares an attack, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking.
(Common)
Rating: 1 out of 5
Want the cost of using Solemn Judgment (#46) when you attack? Go with this.
Dark Legends (DLG1-EN039)
Catapult Turtle
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)

You can Tribute 1 monster to inflict damage equal to half of its ATK to your opponent.
(Rare)
Rating: 2 out of 5
The damage is higher than with Cannon Soldier (#42), but so is its Level. Pretty poor stats for said Level too.
Dark Legends (DLG1-EN038)
Kuriboh (original artwork)
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)

During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage inflicted to your Life Points to 0.
(Common)
Rating: 2 out of 5
Not bad, but Waboku is better.
Dark Legends (DLG1-EN037)
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)

When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand.
(Super Rare)
Rating: 3 out of 5
This little guy just got even better thanks to new additions to the card game like Copycat (#93).
Dark Legends (DLG1-EN036)
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)

Once per turn, toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and lose Life Points equal to half of the total ATK of the destroyed monsters.
(Rare)
Rating: 1 out of 5
Time to look elsewhere.
Dark Legends (DLG1-EN035)
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)

Much more than just a child, this dragon is gifted with untapped power.
(Common)
Rating: 1 out of 5
The only untapped power it has is being a vanilla Fusion Monster.
Dark Legends (DLG1-EN034)
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)

FLIP: Add 1 Spell Card from your Graveyard to your hand.
(Rare)
Rating: 1 out of 5
The Upper Deck Gods have sentenced her to life on the Forbidden & Limited List.
Dark Legends (DLG1-EN033)
Suijin
WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Aqua / Effect)

During your opponent's damage calculation, you can reduce the ATK of a monster attacking this monster to 0. This effect can only be used once while this card remains face-up on the field.
(Rare)
Rating: 1 out of 5
The alleged "God of Water" probabaly can't even fill a glass with water.
Dark Legends (DLG1-EN032)
Kazejin
WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200
(Spellcaster / Effect)

During your opponent's damage calculation, you can reduce the ATK of a monster attacking this monster to 0. This effect can only be used once while this card remains face-up on the field.
(Rare)
Rating: 1 out of 5
Sanga couldn't even get to a 2 so any lower is just asking for a 1.
Dark Legends (DLG1-EN031)
Sanga of the Thunder
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Thunder / Effect)

During your opponent's damage calculation, you can reduce the ATK of a monster attacking this monster to 0. This effect can only be used once while this card remains face-up on the field.
(Rare)
Rating: 1 out of 5
Here's your refresher course on why Gate Guardian has no business being played.
Dark Legends (DLG1-EN030)
Elegant Egotist
SPELL / Normal Spell
Activate only while there is a face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
(Common)
Rating: 1 out of 5
It can now also bring out Cyber Harpie Lady, but there's no need to waste Deck space with this at all.
Dark Legends (DLG1-EN029)
B. Skull Dragon
DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)

"Summoned Skull" + "Red-Eyes B. Dragon"
(Rare)
Rating: 3 out of 5
Ranked 2nd for best vanilla Fusion Monster in the game.
Dark Legends (DLG1-EN028)
Mask of Darkness
DARK / Effect Monster / Level 2 / ATK 900 / DEF 400
(Fiend / Flip / Effect)

FLIP: Add 1 Trap Card from your Graveyard to your hand.
(Rare)
Rating: 2 out of 5
It only works with 1/3 of all card types in the game, but there's some good ones to retrieve.
Dark Legends (DLG1-EN027)
Harpie Lady Sisters
WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Elegant Egotist".
(Common)
Rating: 1 out of 5
3 of the previous card doesn't add up to much.
Dark Legends (DLG1-EN026)
Harpie Lady
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)

This human-shaped animal with wings is beautiful to watch but deadly in battle.
(Common)
Rating: 1 out of 5
Mai proved how vulnerable this card and her strategy was at Duelist Kingdom. Joey even beat her.
Dark Legends (DLG1-EN025)
Summoned Skull (original artwork)
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)

A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(Common)
Rating: 4 out of 5
The strongest 1-Tribute Normal Monster in the game so far. Quite the powerhouse indeed.
Dark Legends (DLG1-EN024)
Gate Guardian
DARK / Effect Monster / Level 11 / ATK 3750 / DEF 3400
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin".
(Rare)
Rating: 1 out of 5
Needs 9 Tributes just to Summon it, and none of the work is worth it in the end.
Dark Legends (DLG1-EN023)
Gaia the Dragon Champion
WIND / Fusion Monster / Level 7 / ATK 2600 / DEF 2100
(Dragon / Fusion)

"Gaia the Fierce Knight" + "Curse of Dragon"
(Common)
Rating: 1 out of 5
Hardly a qualified champion.
Dark Legends (DLG1-EN022)
Exodia the Forbidden One
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
(Ultra Rare)
Rating: 2 out of 5
Might even call this the leader of the 5 cards.
Dark Legends (DLG1-EN021)
Left Arm of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)

A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
Exodia is almost complete, and I'm just about all out of things to say.
Dark Legends (DLG1-EN020)
Right Arm of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)

A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
The 5 cards have really lost a lot of their luster with many draw cards being actually Forbidden.
Dark Legends (DLG1-EN019)
Left Leg of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)

A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
The Right Leg's twin brother.
Dark Legends (DLG1-EN018)
Right Leg of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)

A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
Time to review the limbs of Exodia, but there's very little to discuss.
Dark Legends (DLG1-EN017)
Monster Reborn
SPELL / Normal Spell
Special Summon 1 monster from either player's Graveyard to your side of the field.
(Super Rare)
Rating: 5 out of 5
Unbanning it was a crazy thought, but it's at 1 again so I can rate this a perfect score.
Dark Legends (DLG1-EN016)
Hane-Hane
EARTH / Effect Monster / Level 2 / ATK 450 / DEF 500
(Beast / Flip / Effect)

FLIP: Return 1 monster on the field to its owner's hand.
(Common)
Rating: 2 out of 5
Just Compulsory Evacuation Device with legs, or 1/2 of Penguin Soldier.
Dark Legends (DLG1-EN015)
Man-Eater Bug
EARTH / Effect Monster / Level 2 / ATK 450 / DEF 600
(Insect / Flip / Effect)

FLIP: Destroy 1 monster on the field.
(Common)
Rating: 2 out of 5
Slightly better than the next card, and only because it destroys the monster.
Dark Legends (DLG1-EN014)
Armed Ninja
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Flip / Effect)

FLIP: Destroy 1 Spell Card on the field. If the card is face-down, look at the card and destroy it if it is a Spell Card. If it is a Trap Card, return it to its original position.
(Common)
Rating: 1 out of 5
It'd have something if all it did was its first line of text.
Dark Legends (DLG1-EN013)
Swords of Revealing Light
SPELL / Normal Spell
Flip all monsters your opponent controls face-up. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
(Rare)
Rating: 3 out of 5
A card that still holds uses to this day. There's pretty much never a time where this is a dead draw.
Dark Legends (DLG1-EN012)
Red-Eyes B. Dragon (original artwork)
DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)

A ferocious dragon with a deadly attack.
(Rare)
Rating: 1 out of 5
Not very ferocious for a Level 7 Normal Monster.
Dark Legends (DLG1-EN011)
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)

A giant warrior made of stone. A punch from this creature has earth-shaking results.
(Common)
Rating: 2 out of 5
Certainly above Curse of Dragon, but only just.
Dark Legends (DLG1-EN010)
Curse of Dragon
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500
(Dragon / Normal)

A wicked dragon that taps into dark forces to execute a powerful attack.
(Common)
Rating: 1 out of 5
Maybe this is Baby Dragon's (#35) "dark side"?
Dark Legends (DLG1-EN009)
Polymerization (original artwork)
SPELL / Normal Spell
Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Fusion Deck.
(Common)
Rating: 2 out of 5
Two better ones have arrived here, but we're still lacking many good ones.
Dark Legends (DLG1-EN008)
Trap Hole
TRAP / Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
(Common)
Rating: 2 out of 5
Hits most monsters, but Bottomless banishes them and can hit more than one at the same time.
Dark Legends (DLG1-EN007)
Fissure
SPELL / Normal Spell
Destroy 1 face-up monster your opponent controls with the lowest ATK. (If it's a tie, you get to choose.)
(Rare)
Rating: 2 out of 5
Not all that useful, unless it's your opponent's only monster.
Dark Legends (DLG1-EN006)
Raigeki
SPELL / Normal Spell
Destroy all monsters your opponent controls.
(Super Rare)
Rating: 1 out of 5
Still Banned, just as it was in DB1.
Dark Legends (DLG1-EN005)
Gaia the Fierce Knight (original artwork)
EARTH / Normal Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Normal)

A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
(Common)
Rating: 1 out of 5
They're still printing this card even though so many cards are better.
Dark Legends (DLG1-EN004)
Dark Magician (2nd artwork)
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)

The ultimate wizard in terms of attack and defense.
(Rare)
Rating: 2 out of 5
Its stats are barely above Red-Eyes B. Dragon's.
Dark Legends (DLG1-EN003)
Flame Swordsman (original artwork)
FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Fusion)

"Flame Manipulator + "Masaki the Legendary Swordsman"
(Common)
Rating: 1 out of 5
Hasn't been a Common since SDJ, and it's still Starter Deck material at best.
Dark Legends (DLG1-EN002)
Blue-Eyes White Dragon (2nd artwork)
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Super Rare)
Rating: 4 out of 5
Only natural to have the Fusion Material for the best vanilla Fusion in the game be next.
Dark Legends (DLG1-EN001)
Blue-Eyes Ultimate Dragon (original artwork)
LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
(Super Rare)
Rating: 4 out of 5
The only vanilla Fusion Monster you should be using, if not B. Skull Dragon (#29).
Dark Legends (DLG1-EN000)
Gorz the Emissary of Darkness
DARK / Effect Monster / Level 7 / ATK 2700 / DEF 2500
(Fiend / Effect)

When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/
Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
(Secret Rare)
Rating: 1 out of 5
It's the only new card in this set and it's quite situational.